hostileterritory: (pic#18119720)
2025-11-28 09:10 pm

Once Upon a Werewolf - for [personal profile] makethestory

1. In another place, with a different sequence of events, Henry is the one it happens to. Graduated, gone abroad. Come back in the end to warden. A certain port, a certain night, a certain bite.

This time he tells her right away that something feels wrong. They--all of them, anyone on the Barge with a mind for it--spend the next two days looking for signs of what's wrong and coming up empty. Henry sings wordlessly in his sleep and can't go five minutes with needing to eat. The third day he knows it's too late. He feels steadier, clear-headed for the first time since the attack. Queasy, where before he couldn't get enough calories from moment to moment for him to stay awake.

He kisses Saga, meets her eyes, and says he hopes he'll see her in the morning. Then he goes down to Zero to wait it out.

He gets sick. His body works at rejecting the change. He gets sicker. By the third day the options are let him die or pull him out of the cell. Henry can't weigh in. Saga's choice.

The next night, he shifts in the infirmary.

2. From here, two stories diverge in a Wood: in one, one we'll visit, the couple stays aboard the Barge to figure things out from there.

In another, they take the chance that someone at the Market will have a cure and get caught in a fae game that ends with the two of them emerging from the woods and into town seven years later, not knowing anything more than a day has gone by.

The Barge, of course, is well gone.

3. The couple that stayed aboard, however, had a very different problem. Long discussion, longer argument, eventually led to the conclusion that if a cure or a better solution than Zero doesn't surface before the next change, he has to protect the people on board. It will solve the problem one way or another. They can't afford to experiment with whether or not he can learn to control it.

The universe has more interesting plans, and the Barge loses her grip on him. He comes back in days, only loses five minutes himself, but that was the end of the possible clean slate. And the port, well, that was left behind weeks ago. No help to be found there, either.

He can feel the electricity starting in his bones. But this time it feels good.

2b. The universe works in mysterious ways, and in another place entirely, this happens again. But not to a pair of wardens. No, this time Henry is still David, and when they step back into the flow of time, David should be dead.
hostileterritory: (Default)
2025-01-13 11:01 am

Letters to People Left Behind

A small collection of letters and notes left with Saga Anderson in case of his disappearance.
hostileterritory: (00190)
2024-07-28 12:52 am

Project Aegolius: When Canon Doesn't Tell You, Make It Up

cw throughout this entire post for brainwashing, issues of consent, institutional abuse, military violence, and exploitation

OVERVIEW

Project Aegolius was created as an adaptive use for research done in previous abandoned or repurposed government enhancement and obedience experiments. Using recently acquired data from programs like the Russian Federation's Red Velvet Initiative and Italy's Operation Pistolero, KPG Corp has taken the dream of an American Supersoldier and started to create the reality. Enclosed for the convenience of the Secretary of Defense, we have compiled a briefing on the Project's current experimental regimen. See documentation submitted under designation AC-121-1947 for more extensive details.

SELECTION PROCESS
The majority of Project Aegolius assets come from the ranks of young veterans who have received discharge from the military due to service related injury or medical conditions, such as traumatic brain injury, combat injury, or chemical exposure that leaves them in some way incapable of continued military service. Most often they are approached by our representatives during visits to VA or specialist facilities to discuss their potential participation in an experimental program for the treatment of chronic pain and other complications from service-related injuries. All subjects are screened prior to approach, with preference being given to those with the following characteristics:
A) Honorable service and commendations/recommendations for advancement from their superiors.
B) Amiable temperament and tendencies toward 'people-pleasing' behaviors.
C) High scores on our screening questionnaires, which themselves are based on the Empathy Quotient, the Interpersonal Reactivity Index, and the Questionnaire of Cognitive and Affective Empathy (QCAE) (see file AC-121-1947 for example documents).

PHYSICAL ENHANCEMENT EXPERIMENTAL VARIATIONS
Given that Project Aegolius is meant to explore not only the most successful treatment routes thus far, but also the possibilities only now emerging from technological and material advancements, there are several 'categories' our subjects fall into when it comes to physical enhancement.

The ones with whom we've had the greatest degree of success are those subjected to a proprietary series of hormone treatments, small-scale retroactive gene therapies, and neural vaccinations. Certain of these subjects have had nanostructured self-repairing artificial muscle tissue with a carbon fiber base introduced into their bodies. The result so far is an overall 25–35% increase in strength in the subject on the initial survival of the procedure. As a result of the self-repairing nature of the muscle fibers, every injury, whether from an IED or a trip to the gym, leads to an increased overall resilience and decrease to the impact of further injury and the experience of pain.

Additional biotechnological options are being explored to enhance subjects' biological abilities through emerging technologies, such as improvements to vision, hearing, and muscular control. These options include implants to allow for physical 'overclocking' in combat scenarios, as well as proactive genetic therapies to create immunity or resistance to certain chemical compounds and types of radiation often present on the battlefield. The results have been of mixed success.

CONDITIONING PROCEDURES AND PURPOSE
There are four categories of conditioning used in various combinations according to trial-and-error testing of subject response to each.
A) Procedures and drug regimens first introduced as part of MKUltra and its preceding/following initiatives.
B) Adapted interrogation torture techniques used to suggest information rather than obtain it.
C) Subliminal conditioning and reconfigured social religious conversion processes.
D) Proprietary compounds to induce a suggestive state, with commands and levels of conditioning layered in session by session to ensure the longevity of the programming. Often this involves some combination of the above techniques in conjunction with KPG's classified proprietary compounds (see file AC-121-1947 for available details).

While we do not propose, as Chief Sidney Gottlieb once did, to "blast away the existing mind," the overall goal of these treatments is to eliminate the will of the person subjected to them. The priorities are threefold:
1) Total obedience to superior officers and those designated superiors by ranking military personnel, as well as general obedience to staff and researchers. While it is currently possible for subjects to resist suggestions initially made by those not in clear power over them, they cannot refuse a direct or repeated command. KPG is currently researching ways to limit this effect to designated but changeable personnel.
2) The subject's individual ability to control their experienced degree of fear/adrenaline and excitement, in order to help maintain focus on the battlefield and 'boost' their performance even after lengthy periods without rest or refreshment. Currently, there is an issue with emotional overlap that KPG is working to eliminate, which causes the loss of certain types of emotional experience related to fear. It is unclear at this time whether or not the loss of those emotions is a deliberate act on the part of subjects or an incidental result of conditioning.
3) The subject's ability to control their cognitive experience of pain, which is reinforced by the above-mentioned physical enhancements.

PHYSICAL AND COGNITIVE TESTING

Physical Testing
[[strenuous daily training, combat training, weapons training, tactical skills, etc. pushed to the edge of their physical limitations, including the intentional injury of subjects (minor penetrative injuries, dislocation of limbs, broken bones, etc) to test the speed and effectiveness of their healing/measurable experience of pain and resultant distraction from given tasks]]



Cognitive Testing
[[tests to measure empathy, emotional reactivity and regulation, overall cognitive functions, obedience, and the results of unfulfilled orders/missions/resistance from the subjects/etc]]
hostileterritory: (Default)
2024-07-16 10:11 pm

TLV Inbox



"This is David. Leave a message."

voice || text || video || spam || etc
hostileterritory: (00299)
2024-06-20 10:32 pm

TLV INMATE LEDGER

No, he can't speak to that. He really can't.
hostileterritory: (Default)
2024-06-12 11:18 pm

TLV Application

User Name/Nick: Jae
User DW: N/A
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: researchboner @ plurk
Other Characters Currently In-Game: N/A

Do you ever feel ashamed? Do you even feel a thing? )